Kamis, 19 Januari 2012

Assasin Relavation

The main protagonist, Ezio, can use the hookblade to access ziplines across the environments. The hookblade is one of the new features introduced in Revelations.
The game follows the series' standard open world gameplay. New gameplay additions include an item called the hookblade, which can be used to zipline across the city or grab enemies to yank them in for a combo attack. The hookblade reportedly speeds up navigation by around 30 percent.[6] Along with the hookblade, Ezio also has around 150 different bomb variations at his disposal, which are to be crafted.[7] The game features "Dali-esque" first-person platforming missions in a radical departure for the series.[8]
Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will attempt to recapture districts, which Ezio must defend using a "tower defense" minigame, where he controls a group of assassins from rooftops against several waves of Templar soldiers and siege equipment. Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits.
The game is playable in full 3D across three platforms: PC, PlayStation 3, and Xbox 360, with the console versions supporting both stereoscopic 3D mode for 3D HDTVs and for 2D HDTVs. All Revelations gameplay and cinematics have S3D support.[9]

Multiplayer

Multiplayer gameplay also makes a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players are able to customize their characters' appearance and weapons, as well as start a guild and create its unique coat of arms. Matchmaking and game interface are also improved. Ubisoft says that while the component is returning, they're putting greater focus towards the narrative, as it's the heart of the franchise.[10] As players level up in the multiplayer game, they move up in their Abstergo Templar rank and gain access to more information about the company.
New multiplayer modes are added to the already existing modes, including "story-oriented quests", as well as a much requested Capture the Flag mode. Some multiplayer maps are based in the island of Rhodes.[11] Among the new additions is a new multiplayer mode - Deathmatch - which differs from the previous multiplayer gameplay in that there is no compass pointing toward your assigned target, rather, there is a box in the top right of the screen where your current target is displayed, which glows blue when you enter the line of sight of your target. There is also Simple Deathmatch, which also removes the abilities and perks from the players.
The multiplayer function is protected by the Uplay Passport[12] system on Xbox 360 and PlayStation 3, which requires a code for access. Codes are included in all new copies of the game, but are tied to a single Uplay account. This means that players who purchased their copy second hand, will need to purchase a new code to access the multiplayer. Codes are available for purchase from within the game menu.

Synopsis

Assassin's Creed series
fictional chronology

Altaïr's Chronicles
Assassin's Creed
Bloodlines
Lineage
Assassin's Creed II
Discovery
Assassin's Creed II (continued)
Brotherhood
Ascendance
Brotherhood (continued)
Revelations
Embers
The Fall

Setting

Revelations features all three of the series' major characters so far: Desmond Miles, Altaïr ibn La-Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople in 1511 AD, consisting of four districts: Constantin, Beyazid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars;[13][14] and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game.[14] He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar-Assassin War forever, and had the keys hidden in Constantinople. Ezio uses these relics of the "First Civilization" that hold memories of Altaïr to relive Altaïr's experiences, during which players will control Altaïr.[11]
The game also continues Desmond's story in the present day, following the events of Brotherhood, where he is trapped in the Animus, in a comatose state,[15] in which he has found a safe mode known as "the Black Room". Here, Desmond must see every key memory that links him with Altaïr and Ezio to reintegrate his splintered subconscious and awaken from his coma.[13] While in game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople;[16] and Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans; and his uncle, Prince Ahmet.

Plot

Present-day protagonist Desmond Miles has fallen into a coma from the events of the previous game. To save Desmond's mind, he is placed in a specialized area of the Animus called the Black Room. Upon awakening inside the Animus, in a location called "Animus Island", he meets the consciousness of Subject Sixteen, who occupied the Animus before him. Sixteen explains that Desmond's mind is "broken", and the only way for him to repair it is to play through his ancestors' stories until there is nothing left for them to show Desmond, at which point "the Animus can separate Desmond from Ezio and Altaïr and send you home. Back to your body."[17][18][19]
Desmond enters Animus Island's memory portal, which places him back in the perspective of Ezio Auditore. Ezio has traveled to Masyaf's castle to unlock secrets Altaïr had previously discovered, and find the true purpose of the Assassins. Upon arriving, he finds Masyaf taken by the Templars, who mark him for death. Ezio escapes to the bowels of the castle, where he discovers the entrance to Altair's library. He learns that five disc-like "keys" are required to unlock the door, that the Templars have one, and the rest lie hidden in Constantinople.[20][21] He travels there and is greeted by Yusuf Tazim, leader of the Turkish Assassin Order, and befriends a young student named Suleiman.[citation needed] Ezio learns that the keys were hidden in the city by Niccoló Polo. While searching for the old Polo trading post, Ezio encounters and befriends Sofia Sartor, a young Italian traveler and book collector, and quickly becomes infatuated with her. Sofia helps Ezio discover the locations of the remaining keys, while keeping his intentions and position a secret from her.[citation needed]
Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim, who are quarreling over who will inherit the Sultanate. Caught in the middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman prince, and that he suspects the Templars are behind the feud. Ezio uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and reestablish the Byzantine Empire. Ezio kills Manuel and recovers the final key, only to discover that Ahmet is the true mastermind of the Templar plot to open Altaïr's library.
During these events, Ezio uses the keys in his possession to witness Altaïr's life after the events depicted in the first game. After killing Al-Mualim, Altaïr took possession of the Apple of Eden and assumed leadership of the Assassins. One of the Assassins, Abbas, did not support Altaïr due to past events. When Altaïr and his wife Maria left Masyaf for 10 years to repel the Mongol invasion, Abbas staged a coup, seizing control of the Assassins and executing Altaïr's youngest son Sef. Altaïr sought revenge; but as Maria tried to stop him, one of Abbas' men killed her. Altaïr was forced to flee with his other son, Darim, and go into self-imposed exile for 20 years. Altaïr finally returned to Masyaf, killed Abbas, then took his rightful place as the Assassins' leader. In the process, Altaïr tells the dying Abbas the truth of the latter's father's death.[22] Years later, an aged Altaïr encodes his memories on the five keys Ezio found, entrusting them to Niccoló.[23] Meanwhile, inside the Animus, Sixteen sacrifices himself to prevent Desmond from being deleted by the Animus.[24]
In Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys in exchange for her life. Ezio agrees, but immediately gives chase upon ensuring Sofia's safety. He recovers the keys, but before he can deal with Ahmet, Selim arrives with his armies and executes Ahmet himself, after saying that their father "has made his choice." Due to his son Suleiman's endorsment, Selim has Ezio leave Constantinople, warning him to never return again. Ezio and Sofia return to Masyaf, where Ezio uses the keys to unlock Altaïr's library. He finds it empty except for Altaïr's skeleton and a sixth key. He discovers that the library was not meant to hold books—rather, it was a vault meant to house Altaïr's Apple of Eden. Through the key, Ezio learns that Altaïr had sealed himself inside to preserve its secret from the Templars. Ezio leaves this Apple in the library, saying "I have seen enough for one life." [25] He then begins talking directly to Desmond, not knowing exactly who (or where) he is, but knowing that he is watching. He tells Desmond of his intention to retire from the Assassins, believing he has served his purpose. He expresses hope that Desmond will be able to find answers to the questions he and Altaïr had worked so hard to uncover.[25]
Suddenly, Desmond is approached by Jupiter, a member of the First Civilization. He explains that the First Civilization had built numerous vaults to study methods to save the planet from destruction. All of the data collected was transmitted to a central vault, where the data was tested. None of the methods were effective, however, and they failed to stop the solar flare from destroying their civilization. Jupiter tells Desmond that he has the power to save the planet from a second solar flare, showing him the location of the central vault. Desmond then wakes from the Animus to see Rebecca, Shaun, and his father William standing over him. They had managed to smuggle him out of Rome, and had taken him to the central vault. Desmond then tells the other Assassins that he knows what to do.[26] Underground, the central vault activates.

Development

[hide]System requirements

Minimum Recommended
Microsoft Windows
Operating system
Windows XP, Vista, 7
CPU Intel Core 2 Duo E4300 or AMD Athlon 64 X2 4600+ Intel Core 2 Duo E6700 or AMD Athlon 64 X2 6000+
Memory 1.5 GB (2 GB for Vista and 7) 2 GB (4 GB for Vista and 7)
Hard drive space
12 GB of free hard disk space
Graphics hardware 256 MB DirectX 9.0c-compliant video card 1 GB DirectX 9.0c-compliant video card
Sound hardware
DirectX compliant sound card
In November 2010, Ubisoft's CEO Yves Guillemot teased "something Assassin's related" in 2011, despite an earlier statement by Ubisoft Montreal's Jean-Francois Boivin that no Assassin's Creed game will be released in 2011.[27] Geoffroy Sardin of Ubisoft later confirmed that there will be a "big" Assassin's Creed game in 2011.[28] Guillemot also explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with Ubisoft's most popular other franchises.[27] In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.[29]
On April 29, 2011 the game's name was released on the official Assassin's Creed Facebook page, with a link which led to a flash file.[30] The teaser clip included the words, "Altaïr Ibn La-Ahad, Son of no one" in Arabic which hints that Altaïr, the main protagonist of the first game, may once again be the main protagonist of the game.[30] A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game.[31] In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin's Creed: Revelations' is not Assassin's Creed III, but suggests that game is also secretly in the works. Assassin's Creed: Revelations is likely to be "another slimline Brotherhood-style offering", Xbox World 360 stated.[32] The game was unofficially unveiled on May 5, 2011 by Game Informer,[4] and officially revealed at Electronic Entertainment Expo 2011.[33]
In July 2011, lead writer Darby McDevitt said that Revelations, won't answer all the burning questions clouding the series, stating "Well, we won't answer everything because Desmond's story continues. But fans will definitely know most of the important details of Ezio and Altair's lives, and how they fit into the grand scheme."[34] McDevitt also stated that 85 percent of Assassin's Creed's overarching plot is already "mapped out". McDevitt claimed original Creed protagonist Altair had his story arc written for two years, and that Ezio's ultimate fate was planned during the development of Brotherhood.[35]
In November 2011, voice of Desmond Miles, Nolan North, urged Ubisoft to adopt motion capture methods similar to Naughty Dog's Uncharted. Speaking in a interview, North admitted there's a "disconnect" in the Ubisoft game's current setup, which has voice actors provide voice facial animation separately from body motion capture, which is recorded by different actors. "I wish it wasn't done separately," North said. "Don't get me wrong, the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it's done this way. After my experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference," he added.[36]
The PC version of Assassin's Creed: Revelations does not force players to always be online to work. Ubisoft claimed that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection", however, Revelations is free of always-online DRM. It will, however, require an online activation the very first time the player plays the game. Following that, the player can play offline.[37]

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