Minggu, 22 Januari 2012

GRAND THEFT AUTO IV


Grand Theft Auto IV
Grand Theft Auto IV cover.jpg
Grand Theft Auto IV's box art displays several of the prominent characters featured in the game, including protagonist Niko Bellic and accomplice Little Jacob.
Developer(s) Rockstar North
Rockstar Toronto (PC)[1]
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Director(s) Aaron Garbut (art)
Adam Fowler (technical)
Alexander Roger (technical)
Producer(s) Leslie Benzies
Imran Sarwar (associate)
William Mills (assistant)
Writer(s) Dan Houser
Rupert Humphries
Series Grand Theft Auto
Engine RAGE
Euphoria
Bullet Physics Library
Version 1.06 (PlayStation 3)
1.07 (Xbox 360)
1.0.7.0 (Windows)
Platform(s) PlayStation 3
Xbox 360
Microsoft Windows
Release date(s) PlayStation 3, Xbox 360
  • AUS 29 April 2008
  • EU 29 April 2008
  • NA 29 April 2008
  • JP 30 October 2008
Microsoft Windows
Genre(s) Action-adventure, Open world
Mode(s) Single-player, online multiplayer
Rating(s)
Media/distribution Optical Disc,download
System requirements See Development section for requirements matrix
Grand Theft Auto IV is a 2008 action-adventure open world video game published by Rockstar Games, and developed by games developer Rockstar North in the United Kingdom. It has been released for the PlayStation 3 and Xbox 360 video game consoles, and for the Windows operating system. The game involves a separate timeline and world than its predecessors, starting the fourth "era" in the Grand Theft Auto series, and is set in fictional Liberty City, based heavily on modern day New York City.[a] The game follows Niko Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several online multiplayer modes.
Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main GTA IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty City. A bundle that contained both the original GTA IV game and the Episodes was also released, titled Grand Theft Auto IV: The Complete Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars revisited the Liberty City of GTA IV.
As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide.[10] As of September 2011, the game had shipped over 22 million copies.[11] Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year, and is in the highest ranks on several professional game critic review-aggregating websites. In late 2011, Rockstar Games announced that Grand Theft Auto V was in full development.[12] A trailer of Grand Theft Auto V was later released.

Contents

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Gameplay

Quite like its predecessors, the core gameplay of GTA IV consists of giving the player a large, open world environment in which to move around freely. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Side missions such as locating and destroying criminals in the police car database or participating in street races can keep the player occupied for hours.
It is possible to have many active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at many points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.

Combat and police response

Combat in Grand Theft Auto IV has been reworked to include a cover system.
Gunfights in GTA IV are conducted using a third-person system.[13] The game's cover system allows the player to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[14] Additionally, Niko can perform "cinematic executions" at certain points in the story. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and (if applicable) armour level appears in the target circle. There are more hand-to-hand combat moves than in past games in the series, namely punching, kicking, "alternative" punching, dodging and blocking, disarming an opponent, and counter-attacking.
If Niko is injured, he can recover health by eating, drinking soda, sleeping, using medical kits, using his mobile phone to call for paramedics, using a "cheat", calling one of his girlfriends for medical advice, etc. Body armour can absorb gunshots and explosive damage but is gradually used up in the process.[15] If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost some money (but retaining his weapons).
The Wanted Level system has changed from previous GTA games. Although their star levels are retained (which increase with the number or severity of criminal acts by the player, with corresponding increases in law enforcement interference), the law enforcement agencies which may pursue the player have changed, with the focus on making them more realistic. In previous GTA titles, as wanted level rose the player was pursued by increasingly well-armed and violent agencies, culminating with the Army at the highest wanted level. In GTA IV, the police are assisted by NOOSE (National Office of Security Enforcement - a parody of SWAT and DHS[16]) officers at a three-star wanted level, who are joined by either NOOSE's Tactical Response Unit (a parody of the NYPD ESU) or FIB (Federal Investigation Bureau - a parody of the FBI) at even higher wanted levels. Like previous GTA games, a police helicopter pursues the player at a three-star wanted level, but this is replaced by a helicopter gunship at the five-star level, though it utilises sharp-shooters rather than its mounted gatling guns.
When the police are in pursuit of Niko, a circular search area appears on the map in which the police will be looking for him. The area grows with increased wanted level, and re-centres itself on Niko's location if he is spotted by the police. If the player escapes from the search area without being seen by law enforcement units, and can stay out of sight of police for a short time without committing any more crimes, the search is soon aborted. Wanted levels can also be lost either by driving into a "Pay 'N' Spray" (unless seen entering by police), or entering a safehouse and going to sleep. The player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star. However, this move is only possible with a one star wanted level, as the police will focus more on killing the player at higher wanted levels, rather than arresting him.[14][17][18]

Vehicles

Common to the rest of the series, vehicles are the predominant means of travel in GTA IV. Every vehicle in the game uses the in-game minimap as a GPS device. "Way-points" can be placed on the map, plotting the shortest legal route between Niko and the destination on the minimap. The player can also hail a taxi or cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly. However if the player decides to skip the journey it will cost them more money. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button, and also free-aim and fire out of the vehicle using one-handed firearms. The player may also drop grenades or Molotov cocktails.[19] The player cannot pilot fixed-wing aircraft, which was possible in previous games of the series, but can still pilot helicopters. The game also lacks parachutes, though they were later reintroduced in The Ballad of Gay Tony.

Communication

Whereas previous games in the series frequently used public telephones to relay missions to the player, in GTA IV a "Whiz"-brand mobile phone is used. It has several uses, including viewing text messages and appointments, arranging to meet friends for activities, and also for choosing to retry failed missions. The player can also take photos for certain missions, and call 911 to summon the emergency services.[20] The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode. The player can also call other characters to talk to them, or ask for a service that they can provide, such as transportation or a reduction in wanted level. Also, cheat codes may be entered by dialling certain numbers on the mobile phone.
The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 fictitious websites that can be accessed within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, internet browsing was not possible.[21] In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.[22] The game also features in-game television programming, with several viewable channels featuring programmes and advertisements. The television shows cover a wide variety of genres, including a history channel, reality shows, card games, and cartoons.

Multiplayer

Grand Theft Auto IV includes online multiplayer, with 15 modes of play available.[23] It supports up to 16 players (32 players in the PC version[24]) and allows players to explore the entire city.[25] Hosts of the games can control many variables, such as police presence, traffic, and weapons. The console editions of the game do not feature any split screen or LAN multiplayer modes,[26] but the PC version does have LAN support. All versions of the game include voice chat.
The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players' ranks.[27] Players use a customisable character in the majority of play modes, and cash earned during play gradually makes more customisation options available.[citation needed]
Several different game modes are available. Team based gameplay modes include[28] Team Deathmatch, where 2–8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the "mafiya", such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation – requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point – and the "One for All" variation – requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.
The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives, referencing the mission Bomb Da Base from Grand Theft Auto III which featured a similar objective of destroying a ship with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.
Certain features from the single player mode are disabled in the multiplayer modes, such as the bowling, darts, and pool mini-games. The cheats, clubs and Internet café and some forms of transport (i.e. subway trains and taxi ride) are also disabled.

Synopsis

Grand Theft Auto series
fictional chronology

GTA era
1961London, 1961
1969London, 1969
1997Grand Theft Auto

GTA 2 era
1999Grand Theft Auto 2

GTA III era
1984Vice City Stories
1986Vice City
1992San Andreas
1998Liberty City Stories
2000Advance
2001Grand Theft Auto III

GTA IV era
2008Grand Theft Auto IV
2009Chinatown Wars

GTA V era
2012 - Grand Theft Auto V

Plot

Grand Theft Auto IV follows the story of Niko Bellic, a thirty-year-old veteran of an unnamed war in Eastern Europe, who is haunted by the betrayal of his 15 man army unit. Ten years later, after a smuggling run goes bad due to a betrayal from a partner, Niko leaves Eastern Europe[29] to escape the anger of his employer, Ray Bulgarin. Under persuasion from his cousin Roman, Niko comes to Liberty City to pursue the American Dream as well as Florian Cravic, the man he believes to be the traitor. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing struggles with gambling debts and loansharks.
Niko defends Roman from his loansharks several times, eventually killing Vlad Glebov, Roman's Russian loanshark, for having sex with Roman's girlfriend Mallorie. Niko also begins dating a girl named Michelle and befriends Jamaican drug and arms dealer "Little" Jacob Hughes and steroid junkie chop shop owner Bruce "Brucie" Kibbutz.
After Vlad's murder, Niko and Roman are kidnapped by members of the Liberty City Bratva, on order of Mikhail Faustin and his associate, Dimitri Rascalov. However Faustin is not angry with Niko for killing Vlad, and instead hires him. Niko quickly learns that Faustin is a psychopath when Faustin orders him to kill the son of Kenny Petrović, the most powerful man in the Liberty City Bratva. Dimitri tries to negotiate an agreement, but Petrović demands revenge and Dimitri is forced to have Niko assassinate Faustin. However, when Niko meets with Dimitri to collect on the assassination, Dimitri betrays Niko to his angry former employer Ray Bulgarin. Niko manages to fight his way through the ambush but Dimitri and Bulgarin escape.
Immediately afterwards Niko and Roman are forced to escape to Bohan when their apartment and taxi company are destroyed in arson attacks by Dimitri's men. To make ends meet Niko takes jobs for former gangbanger Manny Escuela, prominent drug dealer Elizabeta Torres, Irish mobster Packie McReary, and Algonquin drug dealer Playboy X. Niko also becomes an errand boy for both Mafia Capo Ray Boccino and crooked Deputy Police Commissioner Francis McReary.
However, things go poorly in Bohan: one of the drug deals that Niko is working for Elizabeta turns out to be a sting and another is busted. Niko's girlfriend Michelle then reveals that she works for a government agency and entraps Niko into working for Michelle's agency, known only by its cover: United Liberty Paper. Niko kills several known or suspected terrorists for the agency in exchange for the promise of assistance in finding the man who betrayed Niko's unit. The Liberty City Police Department begin to close in on Elizabeta, who kills Manny Escuela when he attempts a citizens arrest. Soon afterwards Elizabeta is arrested.
Niko assists Ray Boccino in a conflict diamond deal with Jewish Mafia Capo and diamond dealer Isaac Roth, which goes badly and leads to the diamonds being stolen by Luis Lopez and the money being stolen by Johnny Klebitz. In retaliation Boccino sends Niko to kill Roth and Johnny's friend Jim Fitzgerald.
In exchange for Niko's help, Boccino locates Florian Cravic, the man that Niko has been searching for. But when Niko confronts Cravic he discovers that Florian has changed his name to Bernie Crane and become an effeminate homosexual. Niko immediately determines that Bernie is not the person responsible for his unit's betrayal, leaving him one remaining suspect: Darko Brevic.
Niko also works for both Playboy X and Playboy's mentor Dwayne Forge. After Niko kills Playboy's business partners as a favour for Forge, the relationship between Playboy and Forge becomes so poisonous that each asks Niko to kill the other, leaving Niko a choice between the two.
While in Algonquin Niko develops a strong connection with the McReary family, including Packie's older brothers Gerald and Derrick, and their sister Kate, with whom he begins a non-sexual relationship. Together Niko, Packie, and Derrick, along with "Saint" Michael Keane, heist the Bank of Liberty in Algonquin. However, the robbery does not go smoothly; Michael is killed and the others are forced to shoot their way out past the police to escape. After the robbery Niko works with Gerry McReary to destroy the relationship between the Ancelotti Crime Family and their Albanian muscle-men.
Meanwhile Derrick spends most of his share on drugs and alcohol, and sends Niko to eliminate former partners he believes are informing on him. Soon Francis McReary becomes concerned that Derrick's drug behaviour could ruin his plans to become police commissioner, and tells Niko to kill Derrick. Soon after Derrick asks Niko to kill Francis first giving Niko a choice between the two. In either case Niko is invited to the McReary funeral and informed that Gerry has been arrested.
After his incarceration, Gerry contacts Niko and asks him to help in the kidnapping of Gracie, the daughter of the Don of the Ancelloti Family, in exchange for a ransom of the conflict diamonds stolen by Luis Lopez. However after exchanging Grace to Gay Tony for the diamonds, Niko and Packie are surprised by Ray Bulgarin, who claims the diamonds are his. In the ensuing gunfight the diamonds are thrown into a passing dumptruck and lost.
Niko also does work for the Pegorinno family in Alderney, mainly with Associate Phil Bell, stealing "cursed" heroin, and later for Don Jimmy Pegorino. This leads to a war between the Pegorinos, Pavanos, and Ancellottis. Eventually, after working for Pegorino several times, Niko is sent to kill Ray Boccino because Pegorino is convinced Boccino is an informant.
Toward the end of the story, United Liberty Paper locates Darko Brevic and brings him to Liberty City as a final reward. Niko confronts Darko, who is now a drug-addicted wreck, and learns that Darko betrayed the group for $1,000. The player is then left with the option of either executing or sparing Darko. Having dealt with his past Niko is summoned by Pegorino, who demands one final favour: to help with an extremely lucrative deal on the "cursed" heroin in collusion with Dimitri Rascalov.[28]

Finale

The story features two possible endings depending on the choice made by the player at this point in the game: to strike a Deal with Dimitri or exact Revenge on him. In both endings Niko sees Pegorino as an enemy for allying so closely with Dimitri, and both antagonists are killed. The major difference in each ending is that either Roman Bellic in Deal or Kate McReary in Revenge dies.
If the player chooses to go through with the Deal, Niko meets Phil Bell to retrieve the money once Dimitri delivers the heroin to another location. However Dimitri takes the heroin for himself instead. Niko and Phil are forced to fight to escape, but retrieve the drug money regardless. Kate McReary, who was against making the deal, is disappointed with Niko and refuses to attend Roman and Mallorie's wedding. At the wedding an assassin sent by Dimitri kills Roman with a stray bullet as Niko disarms and kills him. A devastated and vengeful Niko follows some henchmen to where Dimitri and Pegorino are hiding. There he witnesses Dimitri betray and kill Pegorino out of greed before escaping in a chopper. Niko chases Dimitri to Happiness Island, where Niko kills Dimitri in the shadow of the Statue of Happiness. The story ends with Niko concerned for the well-being of his soul. After the end credits, Mallorie reveals to Niko in a phone call that she is pregnant with Roman's child.
If the player chooses to exact Revenge, Niko ambushes Dimitri on the cargo ship Platypus and executes him. In the aftermath, Roman and Mallorie's wedding takes place and Jimmy Pegorino, furious after Niko's betrayal, commits a drive-by shooting outside the church killing Kate McReary. However, now that Pegorino has lost his ally Dimitri and angered both Niko (and thereby his many friends) and the five mafia families, the entire underworld of Liberty City wants him dead and he goes into hiding. Niko follows some henchmen to Pegorino's location where Niko attempts to kill him, but Pegorino escapes. Niko chases and executes Pegorino in the shadow of the Statue of Happiness. After the end credits, Roman reveals to Niko in a phone call that he and Mallorie are expecting a child and if it is a girl, they will name her Kate.

 Setting

GTA IV's rendition of Liberty City closely resembles modern New York City [30]
Grand Theft Auto IV takes place in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City. Broker is the equivalent of Brooklyn; Queens is Dukes; Bronx is Bohan and Manhattan is Algonquin. Adjacent to the city is the independent state of Alderney, based on Northern New Jersey and named after a Channel Island. The developers omitted a Staten Island-esque area, believing that gameplay based in such an area would not be fun.[31] There are two minor islands present: Charge Island (based loosely on Randall's Island), and Colony Island (based on Roosevelt Island). Initially, the city's bridges are locked down due to a terrorist threat, and the player is constantly pursued by police if they are crossed, but eventually the blockades are lifted and the player is able to cross the Broker, Algonquin and Northwood Heights bridges and explore the rest of the city. The "Francis International Airport" is based on several New York City-area airports, most notably LaGuardia and JFK.

Main Characters

The protagonist Niko Bellic with the antagonist Dimitri Rascalov at a seaside amusement park.
The characters that appear in Grand Theft Auto IV are diverse and relative to the respective boroughs of Liberty City they are based in; belonging to various gangs and ethnic groups. The player controls Niko Bellic, a veteran of the Yugoslav Wars.[29] According to Dan Houser, virtually none of the characters from the previous games would return, as "most of the characters we liked were dead,"[31] further evidenced by in-game graffiti bidding farewell to these characters.[28]
Unlike previous games in the series, the voice actors of Grand Theft Auto IV do not include notable and high-profile celebrities, instead opting for lesser known actors such as Michael Hollick, Jason Zumwalt, Timothy Adams and Coolie Ranx. Katt Williams and Ricky Gervais have their likenesses and comedy depicted in an in-game comedy club.[28]

Soundtrack

Like previous games in the Grand Theft Auto series, Grand Theft Auto IV features a soundtrack that can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by 18 radio stations, three of which are talk radio stations. The other stations feature music from a large range of genres. There are notable inclusions to the game's soundtrack, such as tracks from Jean Michel Jarre, Genesis, David Bowie, Smashing Pumpkins, The Sisters of Mercy, Seryoga, Bob Marley, Don Omar, The Who, Electric Light Orchestra, Queen, Black Sabbath, Philip Glass, Simian Mobile Disco, Bathory, Nas, Ne-Yo, Kanye West, R. Kelly, Lloyd, Miles Davis, Loose Ends, Elton John, ZZ Top, R.E.M., MC Lyte and Barry White.
The theme song of Grand Theft Auto IV is "Soviet Connection" composed by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.[32] People who provide voices for the radio DJs include fashion designer Karl Lagerfeld, musicians Iggy Pop,[33] Femi Kuti,[34] Jimmy Gestapo[35] and Ruslana,[36] and real-life radio talk show host Lazlow Jones.[37] Saturday Night Live actors Bill Hader and Jason Sudeikis appear on the liberal and conservative radio talk shows respectively, with Fred Armisen playing several guests on Lazlow's "Integrity 2.0". Numerous other comedians, including Jim Norton, Patrice Oneal, Rick Shapiro, and Robert Kelly, as well as radio hosts Opie & Anthony appeared on the radio and/or as characters in-game.
The game uses a similar music system to that of Grand Theft Auto: San Andreas. In other games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in Grand Theft Auto IV, each sound file is held separately, and sequenced randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations.[citation needed] Certain songs are also edited to incorporate references to the fictional Liberty City.[32]
Following a partnership between Rockstar Games and Amazon.com, players are able to purchase real world MP3s through GTA IV's in-game mobile phone.[38] Players are able to mark radio songs that they like by dialling ZIT-555-0100 on Niko's phone. They will then receive a text message providing the name of the song and the artist. If a player is registered on Rockstar's 'Social Club' website he or she will also receive a real world e-mail with a link to an Amazon.com playlist where all of the player's marked songs will be listed and available to purchase.[39]

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